Chapter 1: Linear Motion

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Chapter 1: Linear Motion

1. Why This Matters

Think about the last time you ran for a bus. You started slowly, sped up, maybe slowed down as you got close, then stopped. Every moment of that run was a story of motion — changing speed, changing direction, changing position. Now think of a car on a highway, a rocket leaving the Earth, a ball thrown into the air. All of these are examples of linear motion — motion in a straight line.

Linear motion is the foundation of mechanics. It is where we learn the language of motion: distance, displacement, speed, velocity, and acceleration. Once you understand these ideas, you can describe and predict how anything moves — from a falling leaf to a planet orbiting the Sun. In this chapter, we are going to build that language together, step by step. Let us begin.

I once asked a class, "What is the difference between speed and velocity?" Most students said they were the same thing. Then I asked, "If you run around a circular track and end up where you started, what is your average velocity?" They were shocked to learn it was zero. That moment changed how they saw motion. By the end of this chapter, you will understand why.

2. Learning Objectives

By the end of this chapter, you should be able to:

  • Distinguish between distance and displacement.
  • Distinguish between speed and velocity.
  • Calculate average speed and average velocity.
  • Define acceleration and state its SI unit.
  • Use the equations of uniformly accelerated motion to solve problems.
  • Interpret displacement-time and velocity-time graphs.
  • Determine acceleration from the gradient of a velocity-time graph.
  • Determine distance travelled from the area under a velocity-time graph.
  • Describe motion under gravity and use g = 10 m/s².
  • Appreciate the importance of linear motion in transport, sport, and engineering.

3. Concept Build-Up

3.1 Distance and Displacement

Distance and displacement sound similar, but they are very different.

  • Distance is the total length of the path travelled. It is a scalar quantity — it has size only. Measured in metres (m).
  • Displacement is the straight-line distance from the starting point to the finishing point, in a specific direction. It is a vector quantity — it has both size and direction. Measured in metres (m), with a direction.

Think of walking around a block. If you walk 100 m east, 100 m north, 100 m west, and 100 m south, you end up where you started. Your distance is 400 m. Your displacement is zero — because you are back at the starting point.

QuantityTypeDefinitionExample
DistanceScalarTotal path length400 m
DisplacementVectorStraight-line distance + direction0 m (if you return to start)
This is a subtle but crucial distinction. Distance is what your legs feel; displacement is what your map shows. Understanding the difference is the first step to understanding motion.

3.2 Speed and Velocity

Speed and velocity are also related but different.

  • Speed is the rate of change of distance. It is a scalar quantity. Measured in metres per second (m/s).
  • Velocity is the rate of change of displacement. It is a vector quantity — it has both size and direction. Measured in metres per second (m/s), with a direction.

Average speed: speed = total distance / total time

Average velocity: velocity = total displacement / total time

Think of a car driving around a circular track at a constant speed of 20 m/s. Its speed is constant. But its velocity is constantly changing because its direction is constantly changing. This is why velocity is a vector and speed is not.

Instantaneous speed vs average speed:

  • Average speed is the total distance divided by the total time.
  • Instantaneous speed is the speed at a particular moment. A car's speedometer shows instantaneous speed.
A car's speedometer shows instantaneous speed, but not velocity, because it does not tell you the direction. To fully describe motion, you need both speed and direction — that is, velocity.

3.3 Acceleration

Acceleration is the rate of change of velocity. It tells you how quickly velocity is changing.

Acceleration: a = (v − u) / t

a = acceleration (m/s²), v = final velocity (m/s), u = initial velocity (m/s), t = time (s)

The SI unit of acceleration is metres per second squared (m/s²).

Positive acceleration: velocity is increasing (speeding up).

Negative acceleration (deceleration): velocity is decreasing (slowing down).

Think of a car. When you press the accelerator, the car accelerates. When you press the brake, the car decelerates. When you hold the speed steady, the car has zero acceleration.

SituationVelocity ChangeAcceleration
Speeding upIncreasingPositive
Slowing downDecreasingNegative (deceleration)
Constant speed in a straight lineConstantZero
Acceleration is not just about speed. A change in direction is also an acceleration, even if the speed is constant. This is why a car turning a corner at constant speed is still accelerating. Velocity is a vector, so any change in velocity — including direction — is acceleration.

3.4 Equations of Uniformly Accelerated Motion

When an object moves with constant acceleration in a straight line, we can use a set of equations to describe its motion. These are called the equations of uniformly accelerated motion.

First equation: v = u + at

Second equation: s = ut + ½at²

Third equation: v² = u² + 2as

Fourth equation: s = ((u + v) / 2) × t

Where: u = initial velocity (m/s), v = final velocity (m/s), a = acceleration (m/s²), t = time (s), s = displacement (m)

These four equations are the workhorses of linear motion. Learn them well. With them, you can solve almost any problem involving constant acceleration.

How to choose the right equation:

Known QuantitiesUnknownEquation to Use
u, v, tav = u + at
u, a, tss = ut + ½at²
u, v, asv² = u² + 2as
u, v, tss = ((u + v) / 2) × t
Students often ask which equation to use. The answer is simple: look at what you know and what you need to find. The equation that connects those quantities is the one to use. Practice this until it becomes automatic.

3.5 Motion Under Gravity

When an object falls freely under gravity, it accelerates downward at a constant rate. This acceleration is called the acceleration due to gravity, denoted by g.

On Earth, g ≈ 10 m/s² (more precisely, 9.8 m/s², but we will often use 10 for simplicity).

Key points about free fall:

  • All objects fall with the same acceleration, regardless of mass (ignoring air resistance).
  • When an object is thrown upward, it decelerates at g until it reaches its highest point, then accelerates downward at g.
  • At the highest point, the velocity is zero for an instant.

Using the equations for free fall:

  • For a falling object: u = 0, a = g = 10 m/s².
  • For an object thrown upward: a = −g = −10 m/s² (taking upward as positive).
  • At the highest point: v = 0.
The fact that all objects fall at the same rate is one of the most beautiful discoveries in physics. It was famously demonstrated by Galileo, who is said to have dropped two different masses from the Leaning Tower of Pisa. Air resistance is what makes a feather fall more slowly than a stone. In a vacuum, they fall together.

3.6 Displacement-Time Graphs

A displacement-time graph shows how displacement changes with time.

  • Horizontal axis: time (s).
  • Vertical axis: displacement (m).
  • Gradient: velocity (m/s).
  • Intercept: initial displacement.
Shape of GraphMeaning
Horizontal lineObject is at rest (zero velocity)
Straight line with constant gradientConstant velocity (uniform motion)
Curve with increasing gradientAccelerating
Curve with decreasing gradientDecelerating

Think of a displacement-time graph as a story of position. The steeper the line, the faster the object is moving. A flat line means the object is standing still.

The gradient of a displacement-time graph gives velocity. If the graph is a straight line, the velocity is constant. If it curves, the velocity is changing — the object is accelerating or decelerating. This is one of the most important graph skills in physics.

3.7 Velocity-Time Graphs

A velocity-time graph shows how velocity changes with time.

  • Horizontal axis: time (s).
  • Vertical axis: velocity (m/s).
  • Gradient: acceleration (m/s²).
  • Area under the graph: displacement (m).
  • Intercept: initial velocity.
Shape of GraphMeaning
Horizontal lineConstant velocity (zero acceleration)
Straight line with positive gradientUniform acceleration
Straight line with negative gradientUniform deceleration
CurveNon-uniform acceleration

The area under a velocity-time graph is a powerful tool. It gives you the displacement directly. For a straight-line graph, the area is a triangle or a trapezium. For a curve, you can estimate the area by counting squares.

Velocity-time graphs are the most information-rich graphs in kinematics. From one graph, you can read velocity, acceleration, and displacement. Master them, and you master motion.

3.8 Relative Motion

Relative motion is the motion of one object as observed from another moving object. Your perception of motion depends on your frame of reference.

Think of two cars travelling side by side at the same speed. To each driver, the other car appears stationary. But to a person on the roadside, both cars are moving at high speed. Both views are correct — they just use different frames of reference.

Examples of relative motion:

  • A person walking on a moving train appears to move slowly to a passenger but fast to someone on the platform.
  • The Moon appears to orbit the Earth, but both are orbiting the Sun.
  • Rain appears to fall vertically to a stationary observer but slanted to a moving observer.
Relative motion is one of the deepest ideas in physics. It reminds us that motion is not absolute — it depends on what you are measuring it against. This insight eventually led Einstein to his theory of relativity. But for now, just remember: everything is moving, depending on your point of view.

4. Formula Box

Average speed: speed = total distance / total time

Average velocity: velocity = total displacement / total time

Acceleration: a = (v − u) / t

Equations of motion:

1. v = u + at

2. s = ut + ½at²

3. v² = u² + 2as

4. s = ((u + v) / 2) × t

Acceleration due to gravity: g = 10 m/s² (approximately)

Graphs: gradient of displacement-time graph = velocity; gradient of velocity-time graph = acceleration; area under velocity-time graph = displacement

5. Worked Examples

Example 1: Average Speed and Velocity

Question: A runner completes one lap of a 400 m circular track in 50 seconds. Calculate her average speed and average velocity.

Answer:

Average speed = total distance / total time = 400 m / 50 s = 8 m/s

Average velocity = total displacement / total time = 0 m / 50 s = 0 m/s (because she returns to her starting point)

Units check: the answer is in m/s. Notice that the average velocity is zero even though the runner is moving at 8 m/s. This is the difference between speed and velocity — one is scalar, the other is vector.

Example 2: Using the Equations of Motion

Question: A car accelerates uniformly from rest to 30 m/s in 10 seconds. Calculate its acceleration and the distance travelled.

Answer:

Given: u = 0 m/s, v = 30 m/s, t = 10 s

Find a: v = u + at → 30 = 0 + a × 10 → a = 3 m/s²

Find s: s = ut + ½at² → s = 0 × 10 + ½ × 3 × (10)² = 150 m

Units check: acceleration in m/s², distance in m. Notice that we used two equations. Always write down what you know and what you need before choosing an equation.

Example 3: Deceleration

Question: A car travelling at 25 m/s brakes and comes to rest in 5 seconds. Calculate its deceleration and the distance travelled during braking.

Answer:

Given: u = 25 m/s, v = 0 m/s, t = 5 s

Find a: a = (v − u) / t = (0 − 25) / 5 = −5 m/s² (deceleration of 5 m/s²)

Find s: s = ((u + v) / 2) × t = ((25 + 0) / 2) × 5 = 62.5 m

Units check: acceleration is negative because the car is slowing down. The distance is in metres. Notice that deceleration is just negative acceleration.

Example 4: Free Fall

Question: A stone is dropped from a height of 45 m. Calculate the time it takes to reach the ground and its velocity just before impact. Use g = 10 m/s².

Answer:

Given: u = 0 m/s, s = 45 m, a = g = 10 m/s²

Find t: s = ut + ½at² → 45 = 0 + ½ × 10 × t² → 45 = 5t² → t² = 9 → t = 3 s

Find v: v = u + at = 0 + 10 × 3 = 30 m/s

Units check: time in seconds, velocity in m/s. Notice that the stone reaches 30 m/s — about 108 km/h. That is why falling objects can be dangerous.

Example 5: Object Thrown Upward

Question: A ball is thrown vertically upward with an initial velocity of 20 m/s. Calculate the maximum height reached and the total time of flight. Use g = 10 m/s².

Answer:

Given: u = 20 m/s, v = 0 m/s (at highest point), a = −g = −10 m/s²

Find height: v² = u² + 2as → 0 = (20)² + 2 × (−10) × s → 0 = 400 − 20s → 20s = 400 → s = 20 m

Find time to highest point: v = u + at → 0 = 20 − 10t → t = 2 s

Total time of flight = 2 × 2 = 4 s

Units check: height in metres, time in seconds. Notice that the time up equals the time down. This is a beautiful symmetry of free fall motion.

6. Graph Work

Graphs are essential for understanding linear motion.

Displacement-time graphs:

  • Horizontal line: object at rest.
  • Straight line with positive gradient: constant positive velocity.
  • Straight line with negative gradient: constant negative velocity.
  • Curve with increasing gradient: acceleration.
  • Curve with decreasing gradient: deceleration.
  • Gradient: velocity.

Velocity-time graphs:

  • Horizontal line: constant velocity (zero acceleration).
  • Straight line with positive gradient: uniform acceleration.
  • Straight line with negative gradient: uniform deceleration.
  • Curve: non-uniform acceleration.
  • Gradient: acceleration.
  • Area under graph: displacement.

Think of a graph as a map of motion. The shape tells you what is happening, and the gradient and area give you the numbers.

7. Practical / Experiment

Practical: Measuring Acceleration Using a Ticker-Tape Timer

Apparatus: A ticker-tape timer, a tape, a trolley, a runway, a pulley, and weights.

Method:

  1. Set up the runway with the trolley attached to a tape passing through the ticker-tape timer.
  2. Attach a weight to the trolley using a string over the pulley.
  3. Release the trolley and let it accelerate along the runway.
  4. The ticker-tape timer makes dots on the tape at regular intervals (e.g., every 0.02 s).
  5. Remove the tape and measure the distance between consecutive dots.
  6. Calculate the velocity at different points and plot a velocity-time graph.
  7. Calculate the acceleration from the gradient.

Calculation: If the distance between dots increases by 2 cm every 0.1 s, the acceleration is 20 cm/s² = 0.2 m/s².

Precautions:

  • Make sure the runway is level.
  • Use a smooth tape to avoid friction.
  • Ensure the ticker-tape timer is working at a steady rate.
  • Measure the distances carefully.

Likely source of error: Friction in the pulley and timer can affect the results. Keep the equipment clean and well-maintained.

The ticker-tape timer is a classic tool in physics. It makes the invisible visible — you can actually see the acceleration as the dots get farther apart. It is a beautiful way to connect theory with reality.

8. Common Mistakes

  • Confusing distance and displacement. Distance is scalar; displacement is vector.
  • Confusing speed and velocity. Speed is scalar; velocity is vector.
  • Forgetting that acceleration can be negative. Deceleration is just negative acceleration.
  • Using the wrong equation of motion. Choose the equation that connects what you know and what you need.
  • Forgetting that at the highest point of a throw, v = 0. This is a key fact for projectile problems.
  • Mixing up the signs of g. If you take upward as positive, then g is negative.
  • Reading a velocity-time graph incorrectly. Remember: gradient = acceleration; area = displacement.
  • Assuming that constant speed means zero acceleration. If the direction changes, there is acceleration.

9. Checkpoint Questions

  1. What is the difference between distance and displacement?
    Show answer

    Distance is the total path length (scalar). Displacement is the straight-line distance from start to finish, with direction (vector).

  2. What is the difference between speed and velocity?
    Show answer

    Speed is the rate of change of distance (scalar). Velocity is the rate of change of displacement (vector).

  3. Define acceleration and state its SI unit.
    Show answer

    Acceleration is the rate of change of velocity. Its SI unit is metres per second squared (m/s²).

  4. Write down the four equations of uniformly accelerated motion.
    Show answer

    1. v = u + at; 2. s = ut + ½at²; 3. v² = u² + 2as; 4. s = ((u + v)/2) × t.

  5. A car accelerates from 10 m/s to 30 m/s in 5 s. Calculate its acceleration.
    Show answer

    a = (v − u)/t = (30 − 10)/5 = 4 m/s².

  6. A stone is dropped from a height of 20 m. Calculate the time to reach the ground. Use g = 10 m/s².
    Show answer

    s = ut + ½at² → 20 = 0 + ½ × 10 × t² → 20 = 5t² → t² = 4 → t = 2 s.

  7. What does the gradient of a displacement-time graph represent?
    Show answer

    Velocity.

  8. What does the area under a velocity-time graph represent?
    Show answer

    Displacement.

10. Structured Exam-Style Questions

Question 1

(a) Distinguish between distance and displacement. [4]

(b) A runner completes a 400 m lap of a track in 50 s. Calculate her average speed and average velocity. [4]

(c) Explain why the answers are different. [2]

Show model answer and marking scheme

(a) Distance is the total path length (scalar). Displacement is the straight-line distance from start to finish, with direction (vector). (4 marks.)

(b) Average speed = 400/50 = 8 m/s. Average velocity = 0/50 = 0 m/s. (2 marks each.)

(c) The runner ends where she started, so her displacement is zero. Speed depends on distance; velocity depends on displacement. (2 marks.)

Question 2

(a) Define acceleration and state its SI unit. [2]

(b) A car accelerates uniformly from rest to 25 m/s in 8 s. Calculate its acceleration and the distance travelled. [5]

(c) The car then brakes and stops in 4 s. Calculate its deceleration. [3]

Show model answer and marking scheme

(a) Acceleration is the rate of change of velocity. SI unit: m/s². (2 marks.)

(b) a = (25 − 0)/8 = 3.125 m/s². s = ut + ½at² = 0 + ½ × 3.125 × 64 = 100 m. (5 marks.)

(c) a = (0 − 25)/4 = −6.25 m/s² (deceleration of 6.25 m/s²). (3 marks.)

Question 3

(a) Describe how to determine the acceleration of a trolley using a ticker-tape timer. [5]

(b) A ball is thrown vertically upward with a velocity of 15 m/s. Calculate the maximum height reached and the total time of flight. Use g = 10 m/s². [5]

Show model answer and marking scheme

(a) Set up the trolley with tape through the timer. Release and let it accelerate. Measure the distance between dots. Calculate velocities and plot a velocity-time graph. The gradient is the acceleration. (5 marks.)

(b) At highest point, v = 0. v² = u² + 2as → 0 = 225 − 20s → s = 11.25 m. Time up: v = u + at → 0 = 15 − 10t → t = 1.5 s. Total time = 3 s. (5 marks.)

11. Challenge Questions

Challenge 1

A car travelling at 20 m/s passes a stationary police car. The police car immediately accelerates at 4 m/s². How long does it take to catch the speeding car, and how far does it travel?

Show outline answer

Let t be the time to catch up. Distance of speeding car = 20t. Distance of police car = ½ × 4 × t² = 2t². Setting them equal: 20t = 2t² → t² = 10t → t = 10 s. Distance = 20 × 10 = 200 m.

Challenge 2

Explain why a car turning a corner at constant speed is accelerating, even though its speed is not changing.

Show outline answer

Acceleration is the rate of change of velocity. Velocity is a vector — it has both size and direction. When a car turns a corner, its direction changes, so its velocity changes, even if its speed remains constant. Therefore, it is accelerating. This is called centripetal acceleration.

Challenge 3

Two objects are dropped from the same height, but one is heavier than the other. Which hits the ground first? Explain.

Show outline answer

In the absence of air resistance, both hit the ground at the same time. This is because the acceleration due to gravity is the same for all objects, regardless of mass. In the presence of air resistance, the heavier object may hit first because it is less affected by air resistance relative to its weight.

12. Real-World Applications

  • Transport: Speed limits, braking distances, and traffic flow are all based on linear motion.
  • Sports: Sprinters, swimmers, and cyclists use acceleration and velocity to improve performance.
  • Engineering: Design of vehicles, roller coasters, and elevators relies on the equations of motion.
  • Safety: Crash tests and seatbelt design use kinematics to protect passengers.
  • Astronomy: Motion of planets, satellites, and spacecraft is governed by the same laws.
  • Forensics: Accident reconstruction uses skid marks and vehicle motion to determine speeds.

13. Closing Thought

Motion is the poetry of the universe — and with the language of linear motion, you can read its verses.

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